최근3년간 만든것들. 생각나는대로 정리해봄.
내가 하는 짓이 얼마나 마이너한 짓인지 확인하고 싶어서 적어봄.
CUDA 응용 (Processing collision in Game, Baking Light-map, etc…)
– nvidia CUDA SDK + C++
OneDrivePlayerW81 (OneDrive의 음악파일들의 재생목록 생성/저장/플레이, 백그라운드로 재생목록의 곡들을 다운로드해서 곡 넘어갈때 끊김없이 플레이해줌.)
– for Windows 8.1 WinRT: WinRT API + CPP RESET SDK + C++/CX
https://www.microsoft.com/en-us/store/p/onedriveplayerw81/9wzdncrdcfv2
D3DVideoPlayer (동영상 플레이어 – Windows Phone등 모든 UWP디바이스 지원)
– for UWP : UWP API + DirectX 11 + ffmpeg + C++/CX
https://github.com/megayuchi/Windows-UWP/tree/master/FFMPEG_UWP
https://channel9.msdn.com/Events/TechDays/TDK2015/T4-6 (첫번째 데모)
FileTransfer (파일 전송앱 – Desktop, Windows Phone등 모든 UWP디바이스 지원)
– for UWP : UWP API + winsock + C++/CX
– for Desktop : win32 + winsock + C++
https://www.microsoft.com/en-us/store/p/filetransfer/9nblggh1rmq5
https://megayuchi.wordpress.com/2016/01/05/windows-10-%eb%94%94%eb%b0%94%ec%9d%b4%ec%8a%a4%ea%b0%84-%ed%8c%8c
https://channel9.msdn.com/Events/TechDays/TDK2015/T4-6 (두번째 데모)
GPU 스트리밍 게임 프로젝트
– for Desktop : nvidia GRID SDK + win32 + winsock + ffmpeg + DirectX 11 + C++
Oculus VR Library (Deskop Only)
– Oculus SDK + DirectX 11 + C++
Project D Online – (DX9/11/12 지원, Windows 8.1 WinRT지원)
– for Windows 8.1 WinRT : WinRT API + winsock + DirectX 11 + DirectX 11 feature Level 9 + C++/CX
– for Desktop : win32 API + winsock + DirectX 9/11/12 + C++
https://doc.co/7QVDaE
https://www.youtube.com/results?search_query=project+d+online
Game Dev – Voxel Horizon (DX11/12 지원, UWP on XBOX지원, UWP on Windows Mobile 지원)
– for UWP : UWP API + winsock + DirectX 11 + C++/CX
– for Desktop : win32 API + winsock + DirectX 11/12 + C++
Surface Dial Library for C++
– UWP버전 : UWP API + C++/WinRT
– Desktop 버전 : win32 API + WRL + C++
https://github.com/megayuchi/RadialController
megayuhi Engine for HoloLens (진행중)
– UWP : DirectX 11 + C++/CX